VIDEO GAMES FOR INCLUSION, WELL-BEING
AND MENTAL HEALTH
EDUCATION AND CREATIVITY
We promote critical thinking, creativity, and intergenerational dialogue through active learning with video games. Children, youth, and adults develop technical and personal skills, as well as empathy toward social challenges.
MENTAL HEALTH AND WELL-BEING
We use video games as a tool to help people express their emotions and develop self-awareness, socio-emotional skills, and new ways of living together and achieving overall well-being.
PROFESSIONAL DEVELOPMENT
We support young people undergoing personal transformation by providing training, mentorship, and real opportunities for employment in the creative and social industries. They develop applied technical skills and a strong commitment to social impact.
CULTURE AND OUTREACH
We spread the positive impact of video games through events, digital content, webinars, and collaborative networks. We foster critical awareness, empathy toward social challenges, and apply shared knowledge to multiply impact.
THE ECOSYSTEM THAT TRANSFORMS VIDEO GAMES INTO A DRIVER OF INCLUSION, WELL-BEING, AND SOCIAL TRANSFORMATION
Delaguila Games is a disruptive and living ecosystem where video games, technology, creativity, and community come together to create safe and accessible spaces. In them, people of all ages, social backgrounds, and diverse conditions learn, express themselves, heal, and grow, always guided by a human approach based on empathy, respect, and genuine support. We apply inclusive methodologies and provide constant support to foster both individual and collective transformation. We firmly believe that technological education is the bridge that breaks down social and economic barriers, ensuring real and fair access to new opportunities and personal development.
To make this vision a reality, we bring together professionals from diverse disciplines and organizations committed to social change to design and organize events, educational programs, and professional development initiatives that empower people of all ages through the transformative power of video games. With the youngest, we use video games as a means to educate and foster empathy toward social challenges. With children, we use video games as a tool for education and for fostering empathy in the face of social challenges. We offer young people opportunities to become active agents of change by developing games focused on inclusion and mental health. For adults and older people, video games become a means for cognitive stimulation, emotional expression, and healing.
TRANSFORMATIVE EVENTS
Educational experiences that inspire, connect, and mobilize social change, transforming learning into action.
TRAINING PROGRAMS
Intensive training in creating video games applied to mental health and social transformation.
INCUBATOR AND VIDEO GAME STUDIO
A creative and technical space where video games with social and mental health purposes are designed and developed.
RESEARCH LABORATORY
With an applied approach, we explore how video games promote mental health, inclusion, and social change.
CREATIVE AND INSPIRING WORKSHOPS
Practical and dynamic sessions to learn, express, and connect through video games and technology.
PRODUCTS WITH IMPACT
INVIDEOGAMES JAM
A 72-hour educational event that encourages young people aged 10 to 21 to discover the potential of purposeful video games and develop technical and personal skills. It also fosters empathy toward social and mental health challenges. It is organized in two formats: for youth and in an intergenerational mode, creating a space where creativity, technology, and intergenerational dialogue come together to generate a positive impact on society.
INVIDEOGAMES BOOTCAMP
Intensive and inclusive programs for young people undergoing life transitions, where they learn to create video games using innovative methodologies to address real social challenges. They transform their ideas into viable products through crowdfunding, with specialized mentorship and guidance from top professionals in mental health, education, game development, and accessibility.
INNERGAMERS XP
A transformative and experiential event for professionals that explores the power of video games as tools for education, mental health, and social change. A meeting point for educators, health experts, and developers, where creativity and technology come together to generate innovative solutions to current challenges.
NIUGAMES
A video game incubator and studio focused on social innovation, mental health, and accessibility. A creative space that provides real professional opportunities for ethically committed young people, connecting them with the educational, cultural, and health industries through purpose-driven technology.
ENTULUGAR
Educational programs where we use virtual reality and video games to develop empathy, prevent violence, and generate positive change. We raise awareness among children, youth, and adults, promoting safer, more respectful, and emotionally healthy environments through immersive and innovative experiences.
MINDFULPLAY
Educational programs that integrate video games and virtual reality to learn, feel, and develop emotional skills with awareness and purpose, aimed at children, youth, and adults, with a special focus on professionals with high responsibility in caring for others, such as teachers, security forces, and healthcare personnel.
2026 CALENDAR
INVIDEOGAMES BOOTCAMP 2026
New edition of this training and professional development program for young people undergoing life transitions. Over the course of 10 months, participants will learn to develop purpose-driven video games alongside experts in mental health, game development, education, and accessibility. In this edition, they will be required to create a video game that addresses unwanted loneliness and promotes well-being.
MARCH-DECEMBER 2026
Intensive program.
For young people aged 18 to 35.
AIDEN'S WORLD - CROWDFUNDING
Final phase of the inVideogames Bootcamp 2025 program, where participants are preparing a crowdfunding campaign to complete the development of Aiden’s World, a video game that promotes social inclusion for children with autism, and distribute it for free in schools.
MARCH-JUNE 2026
Launch of crowdfunding campaign.
Participants of inVideogames Bootcamp 2025.
INVIDEOGAMES JAM LEAGUE
First edition of the inVideogames Jam in a new format, structured in two stages: an online phase with the participation of young people aged 15 to 21 from across Catalonia, and a final in-person phase in Terrassa, where the top teams will create video games addressing a mental health–related challenge.
TO BE DETERMINED
3-day event.
For young people aged 15 to 21.
INJAM INTERGENERATIONAL
New editions in different municipalities across the province of Barcelona, where we will bring together young people aged 10 to 14 and adults over 60 to co-create narrative video games that envision future cities that are inclusive and free of generational barriers.
TO BE DETERMINED
3-day event.
For young people aged 10 to 14.
LATEST PROJECTS
When video games generate change
INJAM INTERGENERATIONAL TERRASSA 2025. AGEISM
100 young people aged 11 to 14 and 30 people over 60 co-created narrative video games to imagine the Terrassa of the future: an inclusive, connected city without generational barriers.
DEMODAY INBOOTCAMP 2025. AIDEN’S WORLD AUTISM
Participants of inVideogames Bootcamp 2025 presented Aiden’s World, a video game designed to promote social inclusion for children with autism.
INJAM CORNELLÀ 2025. YOUTH DEPRESSION AND ANXIETY
100 young people aged 14 to 18 from 10 schools across the province of Barcelona co-created video games to raise awareness about youth anxiety and depression.
TEAM WITH PURPOSE
We firmly believe in the transformative power of video games
We are a multidisciplinary team, passionate about video games, technology, and innovation, with a strong commitment to social well-being. Our mission is to help people through interactive experiences that not only entertain, but also inspire and transform. We firmly believe in the power of video games as a tool to drive social change, foster empathy, and challenge limiting beliefs, behaviors, and habits.
We are motivated to find new ways to generate engagement in children, youth, and adults, adapting innovative methodologies that enable them to develop emotional, social, and cognitive skills. We constantly explore how video games can be a bridge to a more inclusive future, where learning and well-being go hand in hand.


















